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TMCNet:  Research and Markets: Social Games Case Studies: Kabam, Kixeye and Fight My Monster

[November 28, 2012]

Research and Markets: Social Games Case Studies: Kabam, Kixeye and Fight My Monster

DUBLIN --(Business Wire)--

Research and Markets (http://www.researchandmarkets.com/research/86wcns/social_games_case) has announced the addition of the "Social Games Case Studies: Kabam, Kixeye and Fight My Monster" report to their offering.

Three online game companies, Kixeye, Kabam, and Fight My Monster have achieved accelerated growth in the past year with innovative social and casual games. Games like these titles, that appear on Facebook, social networking sites and increasingly on mobile platforms such as Google's Android and Apple's (News - Alert) iOS platform have resonated with users.

This report analyzes the individual companies and their corresponding flagship games in detal. Pearl Research will examine the reasons for their success, explore their approach to the online games market and the challenges faced in the upcoming quarters.


Kixeye is an online strategy and combat game company that was founded in 2007 and operates Backyard Monster. Kabam is a strategy MMO games developer founded in 2006 and has a hit title Kingdoms of Camelot. Lastly, Fight My Monster was started in 2011 but it has already reached 1.5 million users in less than 18 months.

Key Topics Covered:

Summary

Kixeye

Backyard Monsters

Strategic Summary

Graphics

User Interface

Resources

Stickiness and Replay Value

Battle System

Learning curve

Chat system

Kabam

Kingdoms of Camelot

Strategic Summary

Graphics

User Interface

Trading System

Resources

Alliances

Tournaments

Stickiness and Replay Value

Battle System

Learning curve

Chat system

Fight My Monster

Strategic Summary

Graphics

User Interface

Stickiness and Replay Value

Battle System

Learning curve

Parental Supervision

Conclusions

For more information visit http://www.researchandmarkets.com/research/86wcns/social_games_case


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